[Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jul 21 04:10:50 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97003

--- Comment #4 from kudahkukarek at gmail.com ---
(In reply to Michel Dänzer from comment #3)
> valgrind doesn't understand some (not very) recent AMD specific instructions
> yet. I build everything with -march=amdfam10 -mtune=native to avoid this.

Ok, I'll recompile wine and try again.

> Right, but video memory leaks are usually accompanied by corresponding
> system memory leaks, which can be caught by valgrind.

True, the game does noticeably leak system memory (1.5+ GiB footprint with
precompiled shaders vs 500 MB with mono)

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160721/33674e65/attachment.html>


More information about the dri-devel mailing list