[Bug 96541] Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jun 15 23:08:55 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96541
Bug ID: 96541
Summary: Tonga Unreal elemental bad rendering since radeonsi:
Decompress DCC textures in a render feedback loop
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: adf.lists at gmail.com
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 124549
--> https://bugs.freedesktop.org/attachment.cgi?id=124549&action=edit
elemental bad rendering
R9285 git llvm agd5f drm-next-4.18-wip since mesa -
commit 35818129a676502415a5f502ccd2759646066921
Author: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Date: Tue May 31 14:11:49 2016 +0200
radeonsi: Decompress DCC textures in a render feedback loop.
By using a counter to quickly reject textures that are not
bound to a framebuffer, the performance impact when binding
sampler_views/images is not too large.
Unreal elemental mis-renders metalwork.
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