[Bug 96541] Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jun 15 23:08:55 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96541

            Bug ID: 96541
           Summary: Tonga Unreal elemental bad rendering since radeonsi:
                    Decompress DCC textures in a render feedback loop
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: adf.lists at gmail.com
        QA Contact: dri-devel at lists.freedesktop.org

Created attachment 124549
  --> https://bugs.freedesktop.org/attachment.cgi?id=124549&action=edit
elemental bad rendering

R9285 git llvm agd5f drm-next-4.18-wip since mesa -

commit 35818129a676502415a5f502ccd2759646066921
Author: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Date:   Tue May 31 14:11:49 2016 +0200

    radeonsi: Decompress DCC textures in a render feedback loop.

    By using a counter to quickly reject textures that are not
    bound to a framebuffer, the performance impact when binding
    sampler_views/images is not too large.

Unreal elemental mis-renders metalwork.

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