[Bug 92059] [radeonsi, apitrace] Missing textures and geometry in "Middle-earth: Shadow of Mordor"

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jun 20 19:12:15 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=92059

Kai <kai at dev.carbon-project.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #25 from Kai <kai at dev.carbon-project.org> ---
As far as I'm concerned everything looks good on my R9 290 with the stack
detailed below and no special environment variables (not needed since radeonsi
started supporting 4.3/4.30 natively.

The only "glitch" I'm seeing is, that the player character shown during load
screens gets a wet look right before the image switches over to the actual
game. But that might also be a game bug and since it doesn't affect gameplay, I
don't really care.

Thanks to everyone involved who made > 30 FPS with (almost) full details at
2560×1440 possible.


The current stack I'm using:
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Mesa: Git:master/5a64549f54
libdrm: 2.4.68-1
LLVM: SVN:trunk/r272995 (3.9 devel)
X.Org: 2:1.18.3-1
Linux: 4.6.2
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1

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