[Bug 91656] [APITRACE] [bisected] Pillars of Eternity glitch in maps
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Mar 17 17:12:00 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=91656
Nicolai Hähnle <nhaehnle at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #16 from Nicolai Hähnle <nhaehnle at gmail.com> ---
For what it's worth, a comment in the hack posted on the forum says
"PoE tries to read from and render to a texture at the same time when rendering
the minimap. This happens directly after clearing the fbo to (0, 0, 0, 0) so
bind a dummy texture with that value instead."
So this was either a PoE bug (so-called "feedback loop") or possibly a driver
bug related to clearing a currently bound texture that was fixed recently. In
any case, this seems to be fixed now, so closing this report.
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