[Bug 91656] [APITRACE] [bisected] Pillars of Eternity glitch in maps

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Mar 17 17:12:00 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=91656

Nicolai Hähnle <nhaehnle at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #16 from Nicolai Hähnle <nhaehnle at gmail.com> ---
For what it's worth, a comment in the hack posted on the forum says

"PoE tries to read from and render to a texture at the same time when rendering
the minimap. This happens directly after clearing the fbo to (0, 0, 0, 0) so
bind a dummy texture with that value instead."

So this was either a PoE bug (so-called "feedback loop") or possibly a driver
bug related to clearing a currently bound texture that was fixed recently. In
any case, this seems to be fixed now, so closing this report.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160317/29349b90/attachment.html>


More information about the dri-devel mailing list