[Bug 98724] garbled output using glDrawElementsIndirect
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Nov 14 17:47:43 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98724
Bug ID: 98724
Summary: garbled output using glDrawElementsIndirect
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: logan at bacoosta.com
QA Contact: dri-devel at lists.freedesktop.org
I work on an N64 emulator (GLupeN64). I received a report from a user that they
had garbled output from the application. They tried it with llvmpipe and it
worked.
The issue report is here:
https://github.com/loganmc10/GLupeN64/issues/102
It includes and apitrace and a screenshot.
I had him disable indirect drawing, and in that mode the application will use
glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that that
fixed the issue, but it was very slow.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20161114/4bb968dc/attachment.html>
More information about the dri-devel
mailing list