[Bug 98664] Fragment shader while loop causes geometry corruption
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Nov 16 15:07:09 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98664
--- Comment #6 from Nicolai Hähnle <nhaehnle at gmail.com> ---
Created attachment 128011
--> https://bugs.freedesktop.org/attachment.cgi?id=128011&action=edit
Last frame of trace with LLVM patch
The patch at https://reviews.llvm.org/D26747 fixes the assertion that I get
when running the trace. I've attached the last frame that I get with the fix
applied. If that still looks wrong, please give some indication of how it's
supposed to look :)
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