[Bug 98664] Fragment shader while loop causes geometry corruption

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Nov 16 17:03:44 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98664

--- Comment #8 from Jakob Bornecrantz <wallbraker at gmail.com> ---
(In reply to Ilia Mirkin from comment #7)
> Created attachment 128012 [details]
> last frame with i965/SKL mesa 13.0.1

That is how it should look.



17:02 < nha> funny because Prf_Jakob seems to think it's related to loops in
the pixel shader...

Looks my analysis was wrong. Since the fragment shader in use is trivial, tho
making it even more trivial makes it work (not using inMinEdge).


#version 450 core

layout (location = 0) in vec3 inPosition;
layout (location = 0) out vec4 outColor;


void main(void)
{
        outColor = vec4(inPosition, 1.0);
}

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