[Bug 97524] Invalid sampler settings cause full GPU reset
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Sep 14 08:56:55 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97524
--- Comment #8 from Nicolai Hähnle <nhaehnle at gmail.com> ---
Here's the output:
GL Context creation suceeded.
Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 3 not linked)
^C0:1(1): error: syntax error, unexpected $end0:1(1): error: syntax error,
unexpected $endGL_INVALID_OPERATION in glUseProgram(program 3 not linked)Shader
Stats: SGPRS: 24 VGPRS: 16 Code Size: 64 LDS: 0 Scratch: 0 Max Waves: 10
Spilled SGPRs: 0 Spilled VGPRs: 0Shader Stats: SGPRS: 16 VGPRS: 16 Code Size:
40 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0Shader
Stats: SGPRS: 18 VGPRS: 8 Code Size: 252 LDS: 0 Scratch: 0 Max Waves: 10
Spilled SGPRs: 0 Spilled VGPRs: 0Shader Stats: SGPRS: 16 VGPRS: 16 Code Size:
64 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0Shader
Stats: SGPRS: 16 VGPRS: 16 Code Size: 40 LDS: 0 Scratch: 0 Max Waves: 10
Spilled SGPRs: 0 Spilled VGPRs: 0
Again, this is with a debug build of Mesa, but there should be no difference in
error checking -- only the output when an error is detected is different.
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