[PATCH] drm/udl: fix line iterator in damage handling
David Herrmann
dh.herrmann at gmail.com
Fri Sep 23 10:36:02 UTC 2016
The udl damage handler is supposed to render 'height' lines, but its
iterator has an obvious typo that makes it miss most lines if the
rectangle does not cover 0/0.
Fix the damage handler to correctly render all lines.
This is a fallout from:
commit e375882406d0cc24030746638592004755ed4ae0
Author: Noralf Trønnes <noralf at tronnes.org>
Date: Thu Apr 28 17:18:37 2016 +0200
drm/udl: Use drm_fb_helper deferred_io support
Tested-by: poma <poma at gmail.com>
Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
Signed-off-by: David Herrmann <dh.herrmann at gmail.com>
---
drivers/gpu/drm/udl/udl_fb.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/udl/udl_fb.c b/drivers/gpu/drm/udl/udl_fb.c
index 9688bfa..611b6b9 100644
--- a/drivers/gpu/drm/udl/udl_fb.c
+++ b/drivers/gpu/drm/udl/udl_fb.c
@@ -122,7 +122,7 @@ int udl_handle_damage(struct udl_framebuffer *fb, int x, int y,
return 0;
cmd = urb->transfer_buffer;
- for (i = y; i < height ; i++) {
+ for (i = y; i < y + height ; i++) {
const int line_offset = fb->base.pitches[0] * i;
const int byte_offset = line_offset + (x * bpp);
const int dev_byte_offset = (fb->base.width * bpp * i) + (x * bpp);
--
2.10.0
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