[PATCH] drm/udl: fix line iterator in damage handling
Eric Engestrom
eric.engestrom at imgtec.com
Fri Sep 23 12:52:09 UTC 2016
On Fri, Sep 23, 2016 at 12:36:02PM +0200, David Herrmann wrote:
> The udl damage handler is supposed to render 'height' lines, but its
> iterator has an obvious typo that makes it miss most lines if the
> rectangle does not cover 0/0.
>
> Fix the damage handler to correctly render all lines.
>
> This is a fallout from:
>
> commit e375882406d0cc24030746638592004755ed4ae0
> Author: Noralf Trønnes <noralf at tronnes.org>
> Date: Thu Apr 28 17:18:37 2016 +0200
>
> drm/udl: Use drm_fb_helper deferred_io support
>
> Tested-by: poma <poma at gmail.com>
> Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
> Signed-off-by: David Herrmann <dh.herrmann at gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom at imgtec.com>
> ---
> drivers/gpu/drm/udl/udl_fb.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/udl/udl_fb.c b/drivers/gpu/drm/udl/udl_fb.c
> index 9688bfa..611b6b9 100644
> --- a/drivers/gpu/drm/udl/udl_fb.c
> +++ b/drivers/gpu/drm/udl/udl_fb.c
> @@ -122,7 +122,7 @@ int udl_handle_damage(struct udl_framebuffer *fb, int x, int y,
> return 0;
> cmd = urb->transfer_buffer;
>
> - for (i = y; i < height ; i++) {
> + for (i = y; i < y + height ; i++) {
> const int line_offset = fb->base.pitches[0] * i;
> const int byte_offset = line_offset + (x * bpp);
> const int dev_byte_offset = (fb->base.width * bpp * i) + (x * bpp);
> --
> 2.10.0
More information about the dri-devel
mailing list