[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Sep 28 17:40:46 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94900
--- Comment #29 from Marek Olšák <maraeo at gmail.com> ---
(In reply to Heiko from comment #28)
> @Marek, what's the best/usual way to test for performance/instruction count
> in mesa changes. I noticed those 'helped'/'hurt'/'+-%' infos and some
> runtime numbers in commit messages, but I don't know how they are produced :/
There is no way to get stats for r600g easily. Intel and radeonsi developers
use their private shader-db repositories and generate their own stats. Intel
have "helped/hurt +-%" stats, while we have much more detailed stats for
radeonsi.
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