[Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Apr 25 10:51:43 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=100784

            Bug ID: 100784
           Summary: Fullscreen fade transitions in starsector run at a few
                    frames per second
           Product: Mesa
           Version: 17.0
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: jon at moozaad.co.uk
        QA Contact: dri-devel at lists.freedesktop.org

The game generally runs at the 60fps cap with this exception.

Game forum bug link: http://fractalsoftworks.com/forum/index.php?topic=11972.0

http://i.imgur.com/5zbBSCc.png (see the double prongs on the draw calls, the
buffer wait is just an alt-tab)

I'm running Opensuse Tumbleweed (mesa 17.0.3/kernel 4.10.10) on a Fury X.


Reproduction:

Launch star sector (any resolution, windowed or fullscreen)
Get into the game (skip tutorials etc)
Initiated a UI transition (easiest is press tab for map, left click a planet to
show planet info)

I'm working on getting an API trace.

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