[Bug 100784] Fullscreen fade transitions in starsector run at a few frames per second
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Apr 25 10:51:43 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=100784
Bug ID: 100784
Summary: Fullscreen fade transitions in starsector run at a few
frames per second
Product: Mesa
Version: 17.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: jon at moozaad.co.uk
QA Contact: dri-devel at lists.freedesktop.org
The game generally runs at the 60fps cap with this exception.
Game forum bug link: http://fractalsoftworks.com/forum/index.php?topic=11972.0
http://i.imgur.com/5zbBSCc.png (see the double prongs on the draw calls, the
buffer wait is just an alt-tab)
I'm running Opensuse Tumbleweed (mesa 17.0.3/kernel 4.10.10) on a Fury X.
Reproduction:
Launch star sector (any resolution, windowed or fullscreen)
Get into the game (skip tutorials etc)
Initiated a UI transition (easiest is press tab for map, left click a planet to
show planet info)
I'm working on getting an API trace.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20170425/0ee2995b/attachment.html>
More information about the dri-devel
mailing list