[Bug 101881] [regression] 32bit steam games segfault when launched with DRI_PRIME=1

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Aug 8 01:04:34 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=101881

--- Comment #15 from Mike Lothian <mike at fireburn.co.uk> ---
I've tried compiling llvm & mesa with GCC 7.2 RC and now segfaults before the
32bit glxgears even starts, the 64bit continues to work

[26315.109875] si_shader:2[12348]: segfault at 5 ip 00000000f47f48d7 sp
00000000f23019c0 error 4 in libLLVMInstCombine.so.6.0.0svn[f472b000+fb000]
[26324.090845] si_shader:1[17010]: segfault at 5 ip 00000000f48688d7 sp
00000000f2b769c0 error 4 in libLLVMInstCombine.so.6.0.0svn[f479f000+fb000]
[26329.075853] si_shader:2[20080]: segfault at 5 ip 00000000f47bd8d7 sp
00000000f22ca9c0 error 4 in libLLVMInstCombine.so.6.0.0svn[f46f4000+fb000]
[26825.313615] si_shader:1[25200]: segfault at 5 ip 00000000f47af8d7 sp
00000000f2abd9a0 error 4 in libLLVMInstCombine.so.6.0.0svn[f46e6000+fb000]
[26832.463197] si_shader:2[25218]: segfault at 5 ip 00000000f48378d7 sp
00000000f23449a0 error 4 in libLLVMInstCombine.so.6.0.0svn[f476e000+fb000]

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