[Bug 100200] Default Unreal Engine 4 frag shader fails to compile

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Dec 6 11:53:00 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=100200

--- Comment #1 from Gert Wollny <gw.fossdev at gmail.com> ---
This shader uses many arrays, and hence, reserves more registers that the r600
hardware supports.

A work-in-progress patch series that fixes this can be found at

https://github.com/gerddie/mesa/tree/merge-arrays-v0

Best, 
Gert

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