[Bug 100200] Default Unreal Engine 4 frag shader fails to compile

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Dec 6 11:53:00 UTC 2017


--- Comment #1 from Gert Wollny <gw.fossdev at gmail.com> ---
This shader uses many arrays, and hence, reserves more registers that the r600
hardware supports.

A work-in-progress patch series that fixes this can be found at



You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20171206/34d4c7f2/attachment.html>

More information about the dri-devel mailing list