[Bug 99444] [radeonsi] The Witcher 3 (GOG/1.31) [Wine] starting menu is distorted

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Feb 3 10:45:03 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99444

--- Comment #18 from Samuel Pitoiset <samuel.pitoiset at gmail.com> ---
(In reply to Józef Kucia from comment #17)
> (In reply to Samuel Pitoiset from comment #16)
> > Does the following patch help?
> > 
> > https://cgit.freedesktop.org/mesa/mesa/commit/
> > ?id=dfe111368d11aaffae7f8738c858c335cdec1e9d
> > 
> > It actually fixes the glActiveTexture() errors but I still get rendering
> > issues on my side using the trace.
> 
> I think that the glActiveTexture() errors are unrelated to any rendering
> issues. These are generated by GL context initialization in Wine. It's not
> clear to me if they appear when the game is run directly. We bind dummy
> textures to GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB units, so we shouldn't
> exceed the limit reported by the driver.

Yes, but according to the trace, 192 texture units were used and the limit was
144 before that commit. As I said, I still have rendering issues (other
issue?). Anyway, it seems reasonable to expose 32 texture units per stage.

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