[Bug 99511] Compute Shader can't deal with Depth Buffers correctly

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Feb 11 22:40:18 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99511

Matias N. Goldberg <dark_sylinc at yahoo.com.ar> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #1 from Matias N. Goldberg <dark_sylinc at yahoo.com.ar> ---
I'm closing this bug as it is fixed in latest git + LLVM 4.0

Additionally, the sample I uploaded contained a bug:
Line 276:
glBindImageTexture( 0, dstTexName[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8
);

Should have been:
glBindImageTexture( 0, dstTexName[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F );

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