[Bug 99511] Compute Shader can't deal with Depth Buffers correctly
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Feb 11 22:40:18 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99511
Matias N. Goldberg <dark_sylinc at yahoo.com.ar> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #1 from Matias N. Goldberg <dark_sylinc at yahoo.com.ar> ---
I'm closing this bug as it is fixed in latest git + LLVM 4.0
Additionally, the sample I uploaded contained a bug:
Line 276:
glBindImageTexture( 0, dstTexName[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8
);
Should have been:
glBindImageTexture( 0, dstTexName[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F );
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