[Bug 100742] dpm auto doesn't clock the GPU high enough for SteamVR apps

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jul 11 22:43:19 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=100742

--- Comment #3 from Alex Deucher <alexdeucher at gmail.com> ---
I think we probably need to add a new op to the context ioctl to allow the
application to request a floor for a specific clock (sclk, mclk, dclk, eclk,
etc.) so that the application can override the natural dynamic selection done
by the smu.  Then when commands from that specific context are scheduled, the
kernel driver can force a higher floor for whichever clocks are requested.

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