[Bug 101229] Global screen tearing (scrolling, Hz miss-match?)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jun 6 01:19:30 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=101229
--- Comment #10 from Michel Dänzer <michel at daenzer.net> ---
(In reply to Paul from comment #9)
> it's less obvious, but there still appears to be screen tearing
How does that manifest, and when you do what?
> when running via openGL 3.1 using full-screen-repaints.
FWIW, since DRI3 is enabled, "Re-use screen content" is the most efficient
setting.
> It's also reasonably obvious that for some GUIs their buttons will update
> their two triangles across two frames instead of one, this seems to be a
> much rarer occurrence with the above settings however.
Yeah, this is unavoidable with apps which use X11 drawing primitives targeting
their windows directly.
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