[Bug 101384] [Hero Siege] si_shader: segfault in libLLVM-5.0.so.1
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jun 12 20:40:30 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=101384
--- Comment #5 from Nicolai Hähnle <nhaehnle at gmail.com> ---
Created attachment 131900
--> https://bugs.freedesktop.org/attachment.cgi?id=131900&action=edit
possible fix
As discussed on IRC, the error goes away when dumping shaders, which means that
the bug might be related to multi-threading. This suggests the attached patch.
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