[Bug 98238] Witcher 2: objects are black when changing lod on Radeon Pitcairn

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jun 26 12:37:47 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=98238

Gregor Münch <gr.muench at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #22 from Gregor Münch <gr.muench at gmail.com> ---
(In reply to Shmerl from comment #21)
> It's now in master. It should eventually land in /etc/drirc in distros, but
> until then, build Mesa from source and set this variable when running the
> game:
> 
> glsl_correct_derivatives_after_discard=true

Not needed, Edmondos patch sets this automatically.
https://cgit.freedesktop.org/mesa/mesa/commit/?id=2ea16f08f3f57ce32a2912ddd0ed74027a89a547

If someone wants old behavior back set in game's launch option:
glsl_correct_derivatives_after_discard=false %command%

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