[Bug 98238] Witcher 2: objects are black when changing lod on Radeon Pitcairn
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jun 26 12:37:47 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=98238
Gregor Münch <gr.muench at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #22 from Gregor Münch <gr.muench at gmail.com> ---
(In reply to Shmerl from comment #21)
> It's now in master. It should eventually land in /etc/drirc in distros, but
> until then, build Mesa from source and set this variable when running the
> game:
>
> glsl_correct_derivatives_after_discard=true
Not needed, Edmondos patch sets this automatically.
https://cgit.freedesktop.org/mesa/mesa/commit/?id=2ea16f08f3f57ce32a2912ddd0ed74027a89a547
If someone wants old behavior back set in game's launch option:
glsl_correct_derivatives_after_discard=false %command%
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