[Bug 101654] The Witcher 3: ground is too dark in some areas
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jun 30 02:34:17 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=101654
Bug ID: 101654
Summary: The Witcher 3: ground is too dark in some areas
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: shtetldik at gmail.com
QA Contact: dri-devel at lists.freedesktop.org
When running The Witcher 3 in Wine, the ground appears very dark in some areas,
which looks related to lighting. That does not happen with Nvidia blob. So it
can be Mesa specific bug.
See corresponding bug in Wine bug tracker:
https://bugs.winehq.org/show_bug.cgi?id=43239
Screenshot: https://bugs.winehq.org/attachment.cgi?id=58545
Save which demonstrates the problem (Velen near Hanged Man tree):
https://bugs.winehq.org/attachment.cgi?id=58570
Game version: GOG, GOTY/1.31.
System: Debian testing, x86_64.
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.10.0
/ 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel
(git-277621bbb7)
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia
hairworks is off.
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