[Bug 100200] Default Unreal Engine 4 frag shader fails to compile
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Mar 14 16:07:48 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=100200
Bug ID: 100200
Summary: Default Unreal Engine 4 frag shader fails to compile
Product: Mesa
Version: 13.0
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel at lists.freedesktop.org
Reporter: felix at bellaby.plus.com
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 130218
--> https://bugs.freedesktop.org/attachment.cgi?id=130218&action=edit
default UE4 fragment shader
UE4Editor (with -opengl3) seems to run reasonably well on r600/ARUBA using Mesa
version 13.0, apart from the failure to compile the attached default fragment
shader.
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