[Bug 100618] Dead Island crash after starting a new game

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue May 9 18:30:56 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=100618

--- Comment #14 from John Brooks <bugs.freedesktop at fastquake.com> ---
(In reply to at46n from comment #13)
> Seems like its a glsl compiler bug and not a radeonsi bug. With "prlimit
> --pid PIDofDeadIsland -n65535" I am able to start and play the game.
> 
> *** This bug has been marked as a duplicate of bug 85564 ***

Not quite. The shaders actually compile fine, but Mesa does not yet support
retrieving a binary with glGetProgramBinary(), and it's likely that the game
mishandles this, resulting in running out of file descriptors, mishandling that
error condition, and then crashing.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20170509/58cc0712/attachment.html>


More information about the dri-devel mailing list