[PATCH 2/2] drm/vc4: Ensure interrupts are disabled

Stefan Schake stschake at gmail.com
Tue Nov 14 11:43:31 UTC 2017


On Tue, Nov 14, 2017 at 1:18 AM, Eric Anholt <eric at anholt.net> wrote:
> Stefan Schake <stschake at gmail.com> writes:
>
>> The overflow mem work callback vc4_overflow_mem_work reenables its
>> associated interrupt upon completion. To ensure all interrupts are disabled
>> when we return from vc4_irq_uninstall, we need to disable it again if
>> cancel_work_sync indicated pending work.
>
> Is there a reason we need the interrupts disabled at the V3D level while
> we have the IRQ disabled at the irqchip level?  Once we re-enable at the
> irqchip, we immediately V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS) anyway.

irqchip will mask it in the ARM interrupt controller, so we will certainly never
see an interrupt. I'm not sure on the exact guarantees V3D_INTENA and
V3D_INTCTL make - does the state in INTENA affect if V3D will signal an
interrupt in INTCTL? We're not currently clearing the latter in postinstall.

>From a practical perspective, we're not doing anything in between uninstall
and postinstall that would trigger the interrupt. So in that sense
it's certainly
superfluous.


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