[PATCH 2/2] drm/vc4: Ensure interrupts are disabled

Stefan Schake stschake at gmail.com
Tue Nov 14 23:18:52 UTC 2017


On Tue, Nov 14, 2017 at 8:44 PM, Eric Anholt <eric at anholt.net> wrote:
> Stefan Schake <stschake at gmail.com> writes:
>
>> On Tue, Nov 14, 2017 at 1:18 AM, Eric Anholt <eric at anholt.net> wrote:
>>> Stefan Schake <stschake at gmail.com> writes:
>>>
>>>> The overflow mem work callback vc4_overflow_mem_work reenables its
>>>> associated interrupt upon completion. To ensure all interrupts are disabled
>>>> when we return from vc4_irq_uninstall, we need to disable it again if
>>>> cancel_work_sync indicated pending work.
>>>
>>> Is there a reason we need the interrupts disabled at the V3D level while
>>> we have the IRQ disabled at the irqchip level?  Once we re-enable at the
>>> irqchip, we immediately V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS) anyway.
>>
>> irqchip will mask it in the ARM interrupt controller, so we will certainly never
>> see an interrupt. I'm not sure on the exact guarantees V3D_INTENA and
>> V3D_INTCTL make - does the state in INTENA affect if V3D will signal an
>> interrupt in INTCTL? We're not currently clearing the latter in postinstall.
>
> INTENA/INTDIS writes update the state of the single register that
> controls which bits of INTCTL get ORed together to raise the interrupt
> outside the V3D block.

Then I certainly agree - this patch doesn't do anything and should be
dropped. Good call!

Thanks,
Stefan


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