[Bug 103130] Mesa from git causes games to crash mid-play

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Oct 8 00:33:20 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=103130

--- Comment #3 from Adam <padreadamo at gmail.com> ---
- What GPU are you using? (you can find that in the output of lspci and/or
glxinfo)

VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Ellesmere
[Radeon RX 470/480/570/580] (rev e7)

- Which exact version of Mesa (Git commit) are you using? The same goes for
LLVM and Kernel. Did you build these yourself or are you using packages from
somewhere?

I did not build these myself. I'm using a Repo on OpenSuse. They are build from
Git. LLVM 5, and Kernel 4.13.4-1

- What game are you talking about?

A wine game, Guild Wars 2, using Gallium Direct X9 state tracker.

I will do some googling to figure out how I can go about bisecting and
backtracing. Those are two things I'm unfamiliar with. I did change more than
one component through the YAST tool, I switched to a stable repo which uses
stable Mesa 17.2 and LLVM 5.0. The error reported by wine specifically states
"Mesa," as I copied and pasted that from log.

Thank you for the kind words :-)

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