[Bug 103304] multi-threaded usage of Gallium RadeonSI leads to NULL pointer exception in pb_cache_reclaim_buffer
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Oct 19 16:18:43 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103304
--- Comment #8 from Luc <lper.home at gmail.com> ---
I did some further analysis in our code, and found that some textures follow
another path (not using the Fence/Sync).
In this path it can indeed be that the same texture id is re-used and uploaded
in the texture upload thread, which of course can happen while the rendering
thread performs the glFlush.
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