[Bug 103393] glDispatchComputeGroupSizeARB : gl_GlobalInvocationID.x != gl_WorkGroupID.x * gl_LocalGroupSizeARB.x + gl_LocalInvocationID.x

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Oct 23 12:42:11 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=103393

--- Comment #7 from Ilia Mirkin <imirkin at alum.mit.edu> ---
An updated patch fixes the issue in a more complete way (with multiple shaders
being linked together, even non-variable local sizes were broken). This is now
upstream in

commit 4d24a7cb97641cacecd371d1968f6964785822e4
Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date:   Sat Oct 21 15:15:41 2017 -0400

    glsl: fix derived cs variables

Thanks for reporting and providing a repro! As the original issue was filed
against radeonsi, I'm going to leave this open until someone can confirm that
this does indeed fix the problem there.

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