[Bug 101594] Blender doesn't detect OpenCL with Clover

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Sep 10 09:24:39 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=101594

--- Comment #4 from Luke A. Guest <laguest at archeia.com> ---
Here's the output of Cycles trying to render the BMW testbench:

$ CYCLES_OPENCL_SPLIT_KERNEL_TEST=1
~/opt/blender-2.78c-linux-glibc219-x86_64/blender --debug-cycles
Read new prefs: /home/laguest/.config/blender/2.78/config/userpref.blend
found bundled python:
/home/laguest/opt/blender-2.78c-linux-glibc219-x86_64/2.78/python
I0910 10:20:49.989137 28885 blender_python.cpp:182] Debug flags initialized to:
CPU flags:
  AVX2   : True
  AVX    : True
  SSE4.1 : True
  SSE3   : True
  SSE2   : True
CUDA flags:
 Adaptive Compile: False
OpenCL flags:
  Device type : ALL
  Kernel type : SPLIT
  Debug       : False
read blend: /home/laguest/Downloads/BMW1M-MikePan.blend
skipping driver '100*power', automatic scripts are disabled
skipping driver '90*brake', automatic scripts are disabled
skipping driver '-100*power', automatic scripts are disabled
skipping driver '-90*brake', automatic scripts are disabled
I0910 10:21:04.794803 28885 device_cuda.cpp:1363] CUEW initialization failed:
Error opening the library
I0910 10:21:04.851470 28885 device_opencl.cpp:58] CLEW initialization
succeeded.
I0910 10:21:04.851496 28885 opencl_util.cpp:741] Enumerating devices for
platform Clover.
I0910 10:21:04.851511 28885 opencl_util.cpp:802] Adding new device AMD Radeon
(TM) R9 390 Series (HAWAII / DRM 3.18.0 / 4.13.0-lg+, LLVM 6.0.0).
I0910 10:21:04.851524 28885 opencl_util.cpp:568] Forcing split kernel to use.
skipping driver '-90*brake', automatic scripts are disabled
skipping driver '90*brake', automatic scripts are disabled
skipping driver '100*power', automatic scripts are disabled
skipping driver '-100*power', automatic scripts are disabled
write exr tmp file, 1920x1080,
/tmp/blender_1J9xso/BMW1M-MikePan.blend_Scene_RenderLayer.exr
I0910 10:21:23.147378 28922 util_system.cpp:77] Detected 1 CPU groups.
I0910 10:21:23.147434 28922 util_system.cpp:80] Group 0 has 8 threads.
I0910 10:21:23.147442 28922 util_task.cpp:203] Creating pool of 8 threads.
I0910 10:21:23.147922 28922 device_cpu.cpp:83] Will be using AVX kernels.
I0910 10:21:23.539211 28931 session.cpp:658] Requested features:
Experimental features: Off
Max closure count: 5
Max nodes group: 0
Nodes features: 4
Use hair: False
Use object motion: False
Use camera motion: False
Use Baking: False
Use Subsurface: False
Use Volume: False
Use Branched Integrator: False
Use Patch Evaluation: False
Use Transparent Shadows: True
I0910 10:21:23.539269 28931 svm.cpp:98] Total 28 shaders.
I0910 10:21:23.539377 28931 svm.cpp:66] Compilation summary:
Shader name: BMWSilver
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000012
  Bump finalize:     0.000000
Finalize:            0.000012
  Surface:           0.000006
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000000
Generate:            0.000007
Total:               0.000020
I0910 10:21:23.539415 28931 svm.cpp:66] Compilation summary:
Shader name: BMWWhite
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000005
  Bump finalize:     0.000000
Finalize:            0.000005
  Surface:           0.000002
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000000
Generate:            0.000003
Total:               0.000008
I0910 10:21:23.540022 28923 svm.cpp:66] Compilation summary:
Shader name: default_empty
Number of SVM nodes: 3
Peak stack usage:    0
Time (in seconds):
  Finalize:          0.000033
  Bump finalize:     0.000000
Finalize:            0.000033
  Surface:           0.000001
  Bump:              0.000000
  Volume:            0.000002
  Displacement:      0.000001
Generate:            0.000004
Total:               0.000038
I0910 10:21:23.540033 28930 svm.cpp:66] Compilation summary:
Shader name: BMWBlue
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000041
  Bump finalize:     0.000000
Finalize:            0.000041
  Surface:           0.000019
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000001
Generate:            0.000021
Total:               0.000063
I0910 10:21:23.540089 28930 svm.cpp:66] Compilation summary:
Shader name: Chrome
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000005
  Bump finalize:     0.000000
Finalize:            0.000005
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000000
Generate:            0.000004
Total:               0.000010
I0910 10:21:23.540134 28930 svm.cpp:66] Compilation summary:
Shader name: ChromeMatte
Number of SVM nodes: 12
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000009
  Bump finalize:     0.000000
Finalize:            0.000009
  Surface:           0.000007
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000001
Generate:            0.000009
Total:               0.000018
I0910 10:21:23.540165 28923 svm.cpp:66] Compilation summary:
Shader name: CarShell
Number of SVM nodes: 56
Peak stack usage:    16
Time (in seconds):
  Finalize:          0.000019
  Bump finalize:     0.000032
Finalize:            0.000051
  Surface:           0.000009
  Bump:              0.000021
  Volume:            0.000000
  Displacement:      0.000005
Generate:            0.000035
Total:               0.000103
I0910 10:21:23.540166 28930 svm.cpp:66] Compilation summary:
Shader name: Emit
Number of SVM nodes: 5
Peak stack usage:    0
Time (in seconds):
  Finalize:          0.000003
  Bump finalize:     0.000000
Finalize:            0.000003
  Surface:           0.000001
  Bump:              0.000000
  Volume:            0.000000
  Displacement:      0.000000
Generate:            0.000001
Total:               0.000005
I0910 10:21:23.540208 28923 svm.cpp:66] Compilation summary:
Shader name: Floor
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000006
  Bump finalize:     0.000000
Finalize:            0.000006
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000000
  Displacement:      0.000000
Generate:            0.000003
Total:               0.000010
I0910 10:21:23.540241 28923 svm.cpp:66] Compilation summary:
Shader name: HeadLightAngelEye
Number of SVM nodes: 5
Peak stack usage:    0
Time (in seconds):
  Finalize:          0.000003
  Bump finalize:     0.000000
Finalize:            0.000003
  Surface:           0.000001
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000000
Generate:            0.000002
Total:               0.000005
I0910 10:21:23.540277 28923 svm.cpp:66] Compilation summary:
Shader name: HeadlightChrome
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000005
  Bump finalize:     0.000000
Finalize:            0.000005
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000000
  Displacement:      0.000000
Generate:            0.000003
Total:               0.000009
I0910 10:21:23.540380 28928 svm.cpp:66] Compilation summary:
Shader name: BMWBlack
Number of SVM nodes: 7
Peak stack usage:    3
Time (in seconds):
  Finalize:          0.000027
  Bump finalize:     0.000000
Finalize:            0.000027
  Surface:           0.000010
  Bump:              0.000000
  Volume:            0.000003
  Displacement:      0.000000
Generate:            0.000013
Total:               0.000041
I0910 10:21:23.540423 28928 svm.cpp:66] Compilation summary:
Shader name: HeadLightGlass
Number of SVM nodes: 5
Peak stack usage:    0
Time (in seconds):
  Finalize:          0.000004
  Bump finalize:     0.000000
Finalize:            0.000004
  Surface:           0.000002
  Bump:              0.000000
  Volume:            0.000000
  Displacement:      0.000001
Generate:            0.000003
Total:               0.000007
I0910 10:21:23.540470 28928 svm.cpp:66] Compilation summary:
Shader name: HeadlightMatte
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000005
  Bump finalize:     0.000000
Finalize:            0.000005
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000002
  Displacement:      0.000000
Generate:            0.000005
Total:               0.000010
I0910 10:21:23.540510 28928 svm.cpp:66] Compilation summary:
Shader name: Interior
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000005
  Bump finalize:     0.000000
Finalize:            0.000005
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000000
Generate:            0.000004
Total:               0.000009
I0910 10:21:23.540550 28928 svm.cpp:66] Compilation summary:
Shader name: Material
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000004
  Bump finalize:     0.000000
Finalize:            0.000004
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000000
  Displacement:      0.000000
Generate:            0.000003
Total:               0.000010
I0910 10:21:23.540591 28928 svm.cpp:66] Compilation summary:
Shader name: MatteBlack
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000005
  Bump finalize:     0.000000
Finalize:            0.000005
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000000
  Displacement:      0.000000
Generate:            0.000003
Total:               0.000009
I0910 10:21:23.540637 28928 graph.cpp:619] Deduplicated 2 nodes.
I0910 10:21:23.540940 28926 constant_fold.cpp:127] Discarding closure emission.
I0910 10:21:23.540980 28929 svm.cpp:66] Compilation summary:
Shader name: BlackPlasticGrill
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000028
  Bump finalize:     0.000000
Finalize:            0.000028
  Surface:           0.000008
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000000
Generate:            0.000009
Total:               0.000037
I0910 10:21:23.540982 28926 svm.cpp:66] Compilation summary:
Shader name: default_light
Number of SVM nodes: 3
Peak stack usage:    0
Time (in seconds):
  Finalize:          0.000042
  Bump finalize:     0.000000
Finalize:            0.000042
  Surface:           0.000000
  Bump:              0.000000
  Volume:            0.000002
  Displacement:      0.000000
Generate:            0.000002
Total:               0.000047
I0910 10:21:23.541559 28925 svm.cpp:66] Compilation summary:
Shader name: BlackPlastic
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000026
  Bump finalize:     0.000000
Finalize:            0.000026
  Surface:           0.000006
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000001
Generate:            0.000008
Total:               0.000035
I0910 10:21:23.541889 28924 svm.cpp:66] Compilation summary:
Shader name: default_surface
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000020
  Bump finalize:     0.000000
Finalize:            0.000020
  Surface:           0.000006
  Bump:              0.000000
  Volume:            0.000002
  Displacement:      0.000000
Generate:            0.000008
Total:               0.000028
I0910 10:21:23.547757 28927 constant_fold.cpp:54] Folding RGB::Color to
constant (0.36948, 0.437762, 0.5).
I0910 10:21:23.547801 28927 svm.cpp:66] Compilation summary:
Shader name: default_background
Number of SVM nodes: 5
Peak stack usage:    0
Time (in seconds):
  Finalize:          0.006270
  Bump finalize:     0.000000
Finalize:            0.006270
  Surface:           0.000002
  Bump:              0.000000
  Volume:            0.000003
  Displacement:      0.000000
Generate:            0.000005
Total:               0.006276
I0910 10:21:23.696050 28930 svm.cpp:66] Compilation summary:
Shader name: Glass
Number of SVM nodes: 22
Peak stack usage:    10
Time (in seconds):
  Finalize:          0.000019
  Bump finalize:     0.000000
Finalize:            0.000019
  Surface:           0.155785
  Bump:              0.000000
  Volume:            0.000006
  Displacement:      0.000001
Generate:            0.155792
Total:               0.155811
I0910 10:21:23.696066 28925 svm.cpp:66] Compilation summary:
Shader name: TireRubber
Number of SVM nodes: 29
Peak stack usage:    8
Time (in seconds):
  Finalize:          0.000012
  Bump finalize:     0.000021
Finalize:            0.000033
  Surface:           0.000013
  Bump:              0.154389
  Volume:            0.000001
  Displacement:      0.000009
Generate:            0.154412
Total:               0.154462
I0910 10:21:23.696079 28926 svm.cpp:66] Compilation summary:
Shader name: Tailight
Number of SVM nodes: 13
Peak stack usage:    7
Time (in seconds):
  Finalize:          0.000015
  Bump finalize:     0.000000
Finalize:            0.000015
  Surface:           0.154993
  Bump:              0.000000
  Volume:            0.000004
  Displacement:      0.000001
Generate:            0.154998
Total:               0.155014
I0910 10:21:23.696072 28923 svm.cpp:66] Compilation summary:
Shader name: HeadlightGlass
Number of SVM nodes: 49
Peak stack usage:    12
Time (in seconds):
  Finalize:          0.000016
  Bump finalize:     0.000024
Finalize:            0.000040
  Surface:           0.000017
  Bump:              0.155674
  Volume:            0.000001
  Displacement:      0.000007
Generate:            0.155699
Total:               0.155749
I0910 10:21:23.696092 28928 svm.cpp:66] Compilation summary:
Shader name: Plate
Number of SVM nodes: 16
Peak stack usage:    10
Time (in seconds):
  Finalize:          0.000030
  Bump finalize:     0.000000
Finalize:            0.000030
  Surface:           0.155398
  Bump:              0.000000
  Volume:            0.000003
  Displacement:      0.000001
Generate:            0.155402
Total:               0.155432
I0910 10:21:23.696066 28931 svm.cpp:66] Compilation summary:
Shader name: Brake
Number of SVM nodes: 10
Peak stack usage:    7
Time (in seconds):
  Finalize:          0.000009
  Bump finalize:     0.000000
Finalize:            0.000009
  Surface:           0.156577
  Bump:              0.000000
  Volume:            0.000006
  Displacement:      0.000000
Generate:            0.156583
Total:               0.156593
I0910 10:21:23.696265 28931 device_cpu.cpp:163] Texture allocate: __svm_nodes,
6,400 bytes. (6.25K)
I0910 10:21:23.696298 28931 device_cpu.cpp:163] Texture allocate:
__shader_flag, 560 bytes. (560)
I0910 10:21:23.744199 28931 svm.cpp:144] Shader manager updated 28 shaders in
0.204922 seconds.
I0910 10:21:23.744284 28931 object.cpp:539] Total 53 objects.
I0910 10:21:23.755614 28931 device_cpu.cpp:163] Texture allocate: __objects,
10,176 bytes. (9.94K)
I0910 10:21:23.756608 28931 mesh.cpp:1964] Total 35 meshes.
I0910 10:21:23.779353 28931 device_cpu.cpp:163] Texture allocate:
__attributes_map, 5,088 bytes. (4.97K)
I0910 10:21:23.781358 28931 device_cpu.cpp:163] Texture allocate:
__attributes_float3, 4,998,896 bytes. (4.77M)
I0910 10:21:23.783200 28929 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.00142407
  Total number of nodes: 9
  Number of inner nodes: 4
  Number of leaf nodes: 5
  Number of unaligned nodes: 0
  Allocation slop factor: 1
I0910 10:21:23.795480 28926 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.013649
  Total number of nodes: 239
  Number of inner nodes: 119
  Number of leaf nodes: 120
  Number of unaligned nodes: 0
  Allocation slop factor: 1
I0910 10:21:23.824659 28931 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.0428579
  Total number of nodes: 759
  Number of inner nodes: 379
  Number of leaf nodes: 380
  Number of unaligned nodes: 0
  Allocation slop factor: 1
I0910 10:21:23.959995 28923 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.178009
  Total number of nodes: 4,009
  Number of inner nodes: 2,004
  Number of leaf nodes: 2,005
  Number of unaligned nodes: 0
  Allocation slop factor: 0.999305
I0910 10:21:24.761512 28925 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.976409
  Total number of nodes: 37,103
  Number of inner nodes: 18,551
  Number of leaf nodes: 18,552
  Number of unaligned nodes: 0
  Allocation slop factor: 0.999624
I0910 10:21:24.784189 28924 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.997268
  Total number of nodes: 44,175
  Number of inner nodes: 22,087
  Number of leaf nodes: 22,088
  Number of unaligned nodes: 0
  Allocation slop factor: 0.999859
I0910 10:21:24.796167 28931 mesh.cpp:2108] Objects BVH build pool statistics:
Total time:    1.014655
Tasks handled: 35
I0910 10:21:24.796219 28931 mesh.cpp:1817] Using QBVH optimization structure
I0910 10:21:24.968586 28931 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.158843
  Total number of nodes: 116,777
  Number of inner nodes: 58,388
  Number of leaf nodes: 58,389
  Number of unaligned nodes: 0
  Allocation slop factor: 1
I0910 10:21:25.039010 28931 device_cpu.cpp:163] Texture allocate: __bvh_nodes,
6,513,408 bytes. (6.21M)
I0910 10:21:25.039044 28931 device_cpu.cpp:163] Texture allocate:
__bvh_leaf_nodes, 1,624,624 bytes. (1.55M)
I0910 10:21:25.039049 28931 device_cpu.cpp:163] Texture allocate:
__object_node, 212 bytes. (212)
I0910 10:21:25.039055 28931 device_cpu.cpp:163] Texture allocate:
__prim_tri_index, 1,762,496 bytes. (1.68M)
I0910 10:21:25.039062 28931 device_cpu.cpp:163] Texture allocate:
__prim_tri_verts, 21,148,800 bytes. (20.17M)
I0910 10:21:25.039067 28931 device_cpu.cpp:163] Texture allocate: __prim_type,
1,762,496 bytes. (1.68M)
I0910 10:21:25.039072 28931 device_cpu.cpp:163] Texture allocate:
__prim_visibility, 1,762,496 bytes. (1.68M)
I0910 10:21:25.039080 28931 device_cpu.cpp:163] Texture allocate: __prim_index,
1,762,496 bytes. (1.68M)
I0910 10:21:25.039085 28931 device_cpu.cpp:163] Texture allocate:
__prim_object, 1,762,496 bytes. (1.68M)
I0910 10:21:25.050101 28931 device_cpu.cpp:163] Texture allocate: __tri_shader,
1,742,616 bytes. (1.66M)
I0910 10:21:25.050128 28931 device_cpu.cpp:163] Texture allocate:
__tri_vnormal, 4,075,056 bytes. (3.89M)
I0910 10:21:25.050137 28931 device_cpu.cpp:163] Texture allocate: __tri_vindex,
6,970,464 bytes. (6.65M)
I0910 10:21:25.050143 28931 device_cpu.cpp:163] Texture allocate: __tri_patch,
1,742,616 bytes. (1.66M)
I0910 10:21:25.050150 28931 device_cpu.cpp:163] Texture allocate:
__tri_patch_uv, 2,037,528 bytes. (1.94M)
I0910 10:21:25.050171 28931 device_cpu.cpp:163] Texture allocate:
__object_flag, 212 bytes. (212)
I0910 10:21:25.050391 28924 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1026, 65,536 bytes. (64.00K)
I0910 10:21:25.054589 28931 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1028, 2,066,640 bytes. (1.97M)
I0910 10:21:25.056852 28930 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1027, 1,440,000 bytes. (1.37M)
I0910 10:21:25.057869 28926 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1024, 1,959,688 bytes. (1.87M)
I0910 10:21:25.149176 28923 device_cpu.cpp:163] Texture allocate:
__tex_image_byte4_1025, 64,000,000 bytes. (61.04M)
I0910 10:21:25.149282 28931 tables.cpp:43] Total 1 lookup tables.
I0910 10:21:25.149305 28931 device_cpu.cpp:163] Texture allocate:
__lookup_table, 262,144 bytes. (256.00K)
I0910 10:21:25.149320 28931 light.cpp:820] Total 0 lights.
I0910 10:21:25.149327 28931 light.cpp:630] No effective light, ignoring points
update.
I0910 10:21:25.149363 28931 light.cpp:291] Total 12706 of light distribution
primitives.
I0910 10:21:25.149597 28931 device_cpu.cpp:163] Texture allocate:
__light_distribution, 203,312 bytes. (198.55K)
I0910 10:21:25.149610 28931 particles.cpp:102] Total 0 particle systems.
I0910 10:21:25.149623 28931 device_cpu.cpp:163] Texture allocate: __particles,
80 bytes. (80)
I0910 10:21:25.149773 28931 device_cpu.cpp:163] Texture allocate:
__sobol_directions, 36,352 bytes. (35.50K)
I0910 10:21:25.149899 28931 tables.cpp:43] Total 2 lookup tables.
I0910 10:21:25.149907 28931 device_cpu.cpp:163] Texture allocate:
__lookup_table, 266,240 bytes. (260.00K)
I0910 10:21:25.149927 28931 scene.cpp:248] System memory statistics after full
device sync:
  Usage: 174,554,150 (166.47M)
  Peak: 174,820,390 (166.72M)
I0910 10:23:53.928230 28922 blender_session.cpp:562] Total render time: 150.781
I0910 10:23:53.928252 28922 blender_session.cpp:563] Render time (without
synchronization): 148.778
read exr tmp file:
/tmp/blender_1J9xso/BMW1M-MikePan.blend_Scene_RenderLayer.exr

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