[PATCH v3 04/14] gpu: ipu-v3: Fix U/V offset macros for planar 4:2:0

Philipp Zabel p.zabel at pengutronix.de
Thu Aug 2 09:51:55 UTC 2018


On Wed, 2018-08-01 at 12:12 -0700, Steve Longerbeam wrote:
> The U and V offset macros for planar 4:2:0 (U_OFFSET, V_OFFSET, and
> UV_OFFSET), are not correct. The height component to the offset was
> calculated as:
> 
> (pix->width * y / 4)
> 
> But this does not produce correct offsets for odd values of y (luma
> line #). The luma line # must be decimated by two to produce the
> correct U/V line #, so the correct formula is:
> 
> (pix->width * (y / 2) / 2)
> 
> Signed-off-by: Steve Longerbeam <steve_longerbeam at mentor.com>

Thank you this patch is applied to imx-drm/fixes now.

regards
Philipp


More information about the dri-devel mailing list