[Bug 107581] Graphics Not Rendered Due to Missing 4.5 COMPAT Profile

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 30 00:02:25 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107581

Timothy Arceri <t_arceri at yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #20 from Timothy Arceri <t_arceri at yahoo.com.au> ---
(In reply to Benjamin Hodgetts from comment #19)
> Thanks for all the work so far Timothy.

No problem. Thanks for reporting the issues.

I've now pushed patches to enable OpenGL 4.5 compat for radeonsi. I've fixed a
bug in the lexer that was causing some shaders to fail to compile, and I've
added a workaround to another shader bug in the game that they don't currently
want to work around as the Nvidia driver depends on the buggy shaders. So as of
git master a couple of minutes ago No Mans Sky should run out of the box no
manual environment vars required.

As for the missing nebulae there is a shader failing to compile as they are
missing an #endif to go with an #ifdef. This is my guess as to why its failing
to display, and I've let the NMS devs know about it. If I'm correct this issue
should be present even on Nvidia drivers currently.

So with that I think we can now close this bug.

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