[Bug 109064] temp_comp_access::get_required_live_range: enclosing_scope_first_write is NULL
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Dec 14 22:12:01 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=109064
Bug ID: 109064
Summary: temp_comp_access::get_required_live_range:
enclosing_scope_first_write is NULL
Product: Mesa
Version: 18.3
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel at lists.freedesktop.org
Reporter: alex_y_xu at yahoo.ca
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 142814
--> https://bugs.freedesktop.org/attachment.cgi?id=142814&action=edit
FS_bb6bfb3018b248ae9b31f50f6cc3c1401308f621.glsl
When loading a game in The Witcher 3, the game crashes.
#0 (anonymous namespace)::temp_comp_access::get_required_live_range
(this=0x7f8f6d259928) at
../mesa-18.3.1/src/mesa/state_tracker/st_glsl_to_tgsi_temprename.cpp:936
keep_for_full_loop = true
enclosing_scope = 0x7f8ff7beb0c0
enclosing_scope_first_read = 0x7f8ff7beb0c0
enclosing_scope_first_write = <optimized out>
conditional = <optimized out>
keep_for_full_loop = <optimized out>
enclosing_scope_first_read = <optimized out>
enclosing_scope_first_write = <optimized out>
conditional = <optimized out>
enclosing_scope = <optimized out>
I used MESA_SHADER_DUMP_PATH to dump the shaders, and attached the last one in
chronological order (I assume this is probably the one that crashed).
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