[Bug 107204] GPU hang (ring gfx timeout) with out of bounds UBO read in shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jul 13 16:28:43 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107204

--- Comment #1 from Miłosz Rachwał <fbz-me at milek7.pl> ---
It turned out that the cause was uninitialized UBO, which depending on memory
contents leaded to out of bounds UBO array read in fragment shader.
It probably shouldn't bring down whole GPU, though.

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