[Bug 107204] GPU hang (ring gfx timeout) with out of bounds UBO read in shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jul 13 16:28:43 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107204
--- Comment #1 from Miłosz Rachwał <fbz-me at milek7.pl> ---
It turned out that the cause was uninitialized UBO, which depending on memory
contents leaded to out of bounds UBO array read in fragment shader.
It probably shouldn't bring down whole GPU, though.
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