[Bug 102322] System crashes after "[drm] IP block:gmc_v8_0 is hung!" / [drm] IP block:sdma_v3_0 is hung!

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jun 28 02:17:57 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=102322

--- Comment #14 from Alex Deucher <alexdeucher at gmail.com> ---
(In reply to dwagner from comment #13)
> 
> Much lower shader clocks are used only if I lower the refresh rate of the
> screen. Is there a reason why the shader clocks should stay high even in the
> absence of 3d/compute load?
> 

Certain display requirements can cause the engine clock to be kept higher as
well.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20180628/66b1b463/attachment.html>


More information about the dri-devel mailing list