[Bug 102322] System crashes after "[drm] IP block:gmc_v8_0 is hung!" / [drm] IP block:sdma_v3_0 is hung!
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jun 28 02:17:57 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=102322
--- Comment #14 from Alex Deucher <alexdeucher at gmail.com> ---
(In reply to dwagner from comment #13)
>
> Much lower shader clocks are used only if I lower the refresh rate of the
> screen. Is there a reason why the shader clocks should stay high even in the
> absence of 3d/compute load?
>
Certain display requirements can cause the engine clock to be kept higher as
well.
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