[PATCH] drm/syncobj: Don't leak fences when WAIT_FOR_SUBMIT is set
Jason Ekstrand
jason at jlekstrand.net
Wed Sep 26 07:17:03 UTC 2018
We attempt to get fences earlier in the hopes that everything will
already have fences and no callbacks will be needed. If we do succeed
in getting a fence, getting one a second time will result in a duplicate
ref with no unref. This is causing memory leaks in Vulkan applications
that create a lot of fences; playing for a few hours can, apparently,
bring down the system.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107899
Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
Cc: stable at vger.kernel.org
---
drivers/gpu/drm/drm_syncobj.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/drivers/gpu/drm/drm_syncobj.c b/drivers/gpu/drm/drm_syncobj.c
index adb3cb27d31e..759278fef35a 100644
--- a/drivers/gpu/drm/drm_syncobj.c
+++ b/drivers/gpu/drm/drm_syncobj.c
@@ -97,6 +97,8 @@ static int drm_syncobj_fence_get_or_add_callback(struct drm_syncobj *syncobj,
{
int ret;
+ WARN_ON(*fence);
+
*fence = drm_syncobj_fence_get(syncobj);
if (*fence)
return 1;
@@ -743,6 +745,9 @@ static signed long drm_syncobj_array_wait_timeout(struct drm_syncobj **syncobjs,
if (flags & DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT) {
for (i = 0; i < count; ++i) {
+ if (entries[i].fence)
+ continue;
+
drm_syncobj_fence_get_or_add_callback(syncobjs[i],
&entries[i].fence,
&entries[i].syncobj_cb,
--
2.17.1
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