[Bug 108893] Slow redrawing of menu in Gothic 2 under wine
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Apr 27 09:20:59 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=108893
supercoolemail at seznam.cz changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|18.3 |19.0
Resolution|INVALID |---
Status|RESOLVED |REOPENED
--- Comment #4 from supercoolemail at seznam.cz ---
Sigh, this is actually real problem. Maybe now it's different problem but
behavior is exactly the same.
With LIBGL_ALWAYS_SOFTWARE=1 redrawing is instant, otherwise moving to
different items of same menu takes 5-6 seconds and going to different menu
takes even longer.
Might be related: performance in game is very bad. I get 3-4 FPS with
LIBGL_ALWAYS_SOFTWARE=1 in one place and only 8 FPS without. However, when I
pin game to single core, then I get 1 FPS without LIBGL_ALWAYS_SOFTWARE=1 but
it won't even past loadscreen with it.
This is not only game that suffers from low FPS due to "fake" CPU bottleneck.
The other is Sacred, which also happens to use Direct3D/DDraw, runs better with
LIBGL_ALWAYS_SOFTWARE=1 than without. Without it, I get around 5 FPS in one
city and 100 % one core usage, with it it is at least playable (Gallium HUD
does not work with LIBGL_ALWAYS_SOFTWARE=1, so I don't know numbers).
Hardware: Ryzen 7 1700, RX 580
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