[Bug 109955] amdgpu [RX Vega 64] system freeze while gaming
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Jul 7 17:42:14 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=109955
--- Comment #38 from Sylvain BERTRAND <sylvain.bertrand at gmail.com> ---
On Sun, Jul 07, 2019 at 05:31:34AM +0000, bugzilla-daemon at freedesktop.org
wrote:
> 2. Valve sponsored an interesting project that removes dependency of AMD Mesa
> from LLVM. And instead uses ACO. Valve made this available for Arch based
> systems via AUR, and Ubuntu based system via PPA. If you want to test it, you
> can check the posts below. I am going to test this myself on both Arch and
> Ubuntu.
> https://steamcommunity.com/games/221410/announcements/detail/1602634609636894200
> https://steamcommunity.com/app/221410/discussions/0/1640915206474070669/
Huho!
Cons:
- it's c++
- only GFX8 and GFX9 (I have GFX6 :( )
- some nasty python scripts (there are tons in mesa)
Pros:
- it's several orders of magnitude less brain f*cked than llvm.
- it is actual working code which does disjoint mesa from llvm.
conclusion:
- for GFX8 and GFX9, it's less worse than llvm.
- I was asking for a clean GCN ABI definition document from shaders
perspective, maybe this code will help to write one (or it is an AMD
confidential document??).
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