[Bug 110229] The driver is not waiting the shader have finished to update the framebuffer before displaying it.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Mar 29 15:43:32 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110229
--- Comment #12 from Laurent <laurentduroisin at gmail.com> ---
Ok so the problem wasn't there.
It's when I bind a texture to an image or to a frame buffer objet that
sometimes that texture is not correctly updated. (Even if I don't use shaders)
I'll try to find where data are copied from the binded framebuffer object or
image but it'll be difficult in all this source code.
I really need to set breakpoints, but I don't know how to proceed with a
driver, with a library I can install it, compile it in debug mode, and settings
breakpoints with my EDI to find where it bugs, but, it's more difficult with a
driver...
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