[Bug 108824] Invalid handling when GL buffer is bound on one context and invalidated on another
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu May 16 16:34:43 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=108824
--- Comment #7 from Baldur Karlsson <baldurk at baldurk.org> ---
I applied the patchset on top of latest mesa
(aa040d3b3c7d068e1ece61c71770c16a54745f89) and I seem to get some rendered
corruption that I don't get with the parent commit before applying the patches.
It seems to only appear in RenderDoc, or at least it doesn't happen when
running tiny demo programs. I can't isolate a simpler test case just now but it
seems reliably reproducible and only shows up when I build with the patches
applied.
To repro with RenderDoc:
* Download or build RenderDoc 1.4
* Build gears3d from https://github.com/gears3d/gears3d
* Launch gears3d through RenderDoc, capture, open the frame
* Step back and forth through the drawcalls and the texture viewer will show up
with some corruption.
Screenshot here: https://i.imgur.com/1Dk7diS.png
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20190516/e737d77b/attachment.html>
More information about the dri-devel
mailing list