[Bug 106302] [radeonsi] Garbage content when accessing a texture in multiple shared EGL contexts

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue May 28 18:59:10 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=106302

--- Comment #4 from seb at vestigecounty.com ---
Thank you for being exactly on point, it turns out I was using a frivolous
interpretation of "change" rather than the one specified in OpenGL ES.  The bug
can safely be closed as invalid, as fence is necessary in this case.

One thing that is curious to me still, is whether sampling the texture in the
second thread should yield (0,0,0), since the texture change has not completed
yet, and associated texture object is thus incomplete.

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20190528/8cb97040/attachment.html>


More information about the dri-devel mailing list