[Bug 106302] [radeonsi] Garbage content when accessing a texture in multiple shared EGL contexts
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon May 27 18:47:35 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=106302
--- Comment #3 from Pierre-Eric Pelloux-Prayer <pierre-eric at damsy.net> ---
I agree but "D.3.1 Determining Completion of Changes to an object" says: "The
contents of an object T are considered to have been changed once a command such
as described in section D.3 has completed. Completion of a command may be
determined either by calling Finish, or by calling FenceSync and executing a
WaitSync command on the associated sync object.".
So in my understanding, the contents of your texture in your example haven't
changed by the end of createTexture() (because the glTexImage command hasn't
completed) so rule 4 isn't relevant.
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