[PATCH 0/5] drm/udl: Convert to GEM framebuffer helpers
Sam Ravnborg
sam at ravnborg.org
Mon Nov 25 18:39:54 UTC 2019
Hi Thomas.
On Thu, Nov 14, 2019 at 03:10:20PM +0100, Thomas Zimmermann wrote:
> Udl uses struct udl_framebuffer for representing its framebuffer. The
> type can be replaced by the standard DRM framebuffer structure.
>
> Patches 1 to 4 prepare the driver for the conversion. Patch 5 replaces
> the structure.
>
> The patchset has been tested by running the fb console, X11 and Weston
> on a DisplayLink adapter.
Series looks good, with some nice cleanup to prepare for the
removal of udl_framebuffer.
Whole series is:
Acked-by: Sam Ravnborg <sam at ravnborg.org>
>
> Thomas Zimmermann (5):
> drm/udl: Unmap buffer object after damage update
> drm/udl: Remove udl implementation of GEM's free_object()
> drm/udl: Store active framebuffer in device structure
> drm/udl: Call udl_handle_damage() with DRM framebuffer
> drm/udl: Replace struct udl_framebuffer with generic implementation
>
> drivers/gpu/drm/udl/udl_drv.h | 14 ++--
> drivers/gpu/drm/udl/udl_fb.c | 131 +++++++++++-------------------
> drivers/gpu/drm/udl/udl_gem.c | 18 +---
> drivers/gpu/drm/udl/udl_main.c | 3 +
> drivers/gpu/drm/udl/udl_modeset.c | 31 +++----
> 5 files changed, 70 insertions(+), 127 deletions(-)
>
> --
> 2.23.0
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