[Bug 111077] link_shader and deserialize_glsl_program suddenly consume huge amount of RAM
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Sep 7 18:11:46 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111077
--- Comment #27 from Matt Turner <mattst88 at gmail.com> ---
Is the shader-cache causing the shaders to be loaded from disk instead of
compiled?
Try with the environment variable MESA_GLSL_CACHE_DISABLE=1
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