[Bug 111077] link_shader and deserialize_glsl_program suddenly consume huge amount of RAM
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Sep 8 08:57:39 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111077
--- Comment #28 from roland at rptd.ch <roland at rptd.ch> ---
I had deleted the cache already so I doubt this is the problem. I tried pulling
all the shaders and trying to make a small console app just compiling them but
so far no luck. I guess I need to check out the culprit commit to better narrow
down what I need in the console app to show the problem.
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