[Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Sep 11 03:49:09 UTC 2019


--- Comment #14 from Timothy Arceri <t_arceri at yahoo.com.au> ---
(In reply to Shmerl from comment #13)
> (In reply to Timothy Arceri from comment #12)
> > For now you could try using the environment variable:
> > 
> > allow_glsl_cross_stage_interpolation_mismatch=true
> Thanks! I tried setting it, and it shows the message that it's overridden,
> but the game still hangs.

Are you sure it is hanging? There is a huge amount of stuttering due to the
game compiling shaders in-game. Its really bad the first time I run the
apitrace but much better the second time.

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