[Bug 111077] link_shader and deserialize_glsl_program suddenly consume huge amount of RAM
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Sep 19 20:20:18 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111077
Matt Turner <mattst88 at gmail.com> changed:
What |Removed |Added
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CC|mattst88 at gmail.com |
--- Comment #44 from Matt Turner <mattst88 at gmail.com> ---
(In reply to roland at rptd.ch from comment #43)
> Sorry, but this is rude. I waited for an answer on my result of testing the
> patch (as requested) and that's what I get as answer? I can continue trying
> to find a reproducible task but then please say that you acknowledged my
> finding so I can continue in a helpful way.
Huh? Thanks for testing, but I'm just informing you now that the
stab-in-the-dark attempted fix didn't solve it that you're probably not going
to see this fixed unless you can find a way for developers to reproduce. I'm
not sure why you think that's rude.
And honestly I've spent soooo much time trying to help you and it's been
*painful* at every step. I've done this kind of triage for 10 years and I don't
remember a more frustrating experience helping a user. I'm un'Cc'ing myself
since I don't work on this driver and I feel that my time is better spent
elsewhere.
Best of luck.
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