[PATCH] drm/v3d: Fix incorrect return type to timedout_job

Daniel Vetter daniel at ffwll.ch
Wed Feb 3 10:36:56 UTC 2021


On Fri, Jan 29, 2021 at 04:54:39PM +0100, Patrik Jakobsson wrote:
> The commit a6a1f036c74e ("drm/scheduler: Job timeout handler returns
> status (v3)") incorrectly uses "enum drm_task_status" for v3d and causes
> a build failure. "enum drm_task_status" got changed into "enum
> drm_gpu_sched_status" in v3 of the patch but the change for v3d got
> lost.
> 
> Fixes: ("drm/scheduler: Job timeout handler returns status (v3)")
> Signed-off-by: Patrik Jakobsson <patrik.r.jakobsson at gmail.com>

I think I r-b'ed such a patch already, but maybe not yet merged.

Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
> ---
>  drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------
>  1 file changed, 6 insertions(+), 6 deletions(-)
> 
> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> index ef2338a294ca..ceb33f8e4379 100644
> --- a/drivers/gpu/drm/v3d/v3d_sched.c
> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> @@ -259,7 +259,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
>  	return NULL;
>  }
>  
> -static enum drm_gpu_sched_status
> +static enum drm_gpu_sched_stat
>  v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>  {
>  	enum v3d_queue q;
> @@ -294,7 +294,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>   * could fail if the GPU got in an infinite loop in the CL, but that
>   * is pretty unlikely outside of an i-g-t testcase.
>   */
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>  		    u32 *timedout_ctca, u32 *timedout_ctra)
>  {
> @@ -312,7 +312,7 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>  	return v3d_gpu_reset_for_timeout(v3d, sched_job);
>  }
>  
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>  {
>  	struct v3d_bin_job *job = to_bin_job(sched_job);
> @@ -321,7 +321,7 @@ v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>  				   &job->timedout_ctca, &job->timedout_ctra);
>  }
>  
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_render_job_timedout(struct drm_sched_job *sched_job)
>  {
>  	struct v3d_render_job *job = to_render_job(sched_job);
> @@ -330,7 +330,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
>  				   &job->timedout_ctca, &job->timedout_ctra);
>  }
>  
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>  {
>  	struct v3d_job *job = to_v3d_job(sched_job);
> @@ -338,7 +338,7 @@ v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>  	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
>  }
>  
> -static enum drm_task_status
> +static enum drm_gpu_sched_stat
>  v3d_csd_job_timedout(struct drm_sched_job *sched_job)
>  {
>  	struct v3d_csd_job *job = to_csd_job(sched_job);
> -- 
> 2.30.0
> 

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch


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