[PATCH] drm/v3d: Fix incorrect return type to timedout_job

Luben Tuikov luben.tuikov at amd.com
Wed Feb 3 15:51:29 UTC 2021


On 2021-02-03 5:36 a.m., Daniel Vetter wrote:
> On Fri, Jan 29, 2021 at 04:54:39PM +0100, Patrik Jakobsson wrote:
>> The commit a6a1f036c74e ("drm/scheduler: Job timeout handler returns
>> status (v3)") incorrectly uses "enum drm_task_status" for v3d and causes
>> a build failure. "enum drm_task_status" got changed into "enum
>> drm_gpu_sched_status" in v3 of the patch but the change for v3d got
>> lost.
>>
>> Fixes: ("drm/scheduler: Job timeout handler returns status (v3)")
>> Signed-off-by: Patrik Jakobsson <patrik.r.jakobsson at gmail.com>
> 
> I think I r-b'ed such a patch already, but maybe not yet merged.

I think Christian did that patch already on Monday.

Regards,
Luben


> 
> Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
>> ---
>>  drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------
>>  1 file changed, 6 insertions(+), 6 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
>> index ef2338a294ca..ceb33f8e4379 100644
>> --- a/drivers/gpu/drm/v3d/v3d_sched.c
>> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
>> @@ -259,7 +259,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
>>  	return NULL;
>>  }
>>  
>> -static enum drm_gpu_sched_status
>> +static enum drm_gpu_sched_stat
>>  v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>>  {
>>  	enum v3d_queue q;
>> @@ -294,7 +294,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>>   * could fail if the GPU got in an infinite loop in the CL, but that
>>   * is pretty unlikely outside of an i-g-t testcase.
>>   */
>> -static enum drm_task_status
>> +static enum drm_gpu_sched_stat
>>  v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>>  		    u32 *timedout_ctca, u32 *timedout_ctra)
>>  {
>> @@ -312,7 +312,7 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>>  	return v3d_gpu_reset_for_timeout(v3d, sched_job);
>>  }
>>  
>> -static enum drm_task_status
>> +static enum drm_gpu_sched_stat
>>  v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>>  {
>>  	struct v3d_bin_job *job = to_bin_job(sched_job);
>> @@ -321,7 +321,7 @@ v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>>  				   &job->timedout_ctca, &job->timedout_ctra);
>>  }
>>  
>> -static enum drm_task_status
>> +static enum drm_gpu_sched_stat
>>  v3d_render_job_timedout(struct drm_sched_job *sched_job)
>>  {
>>  	struct v3d_render_job *job = to_render_job(sched_job);
>> @@ -330,7 +330,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
>>  				   &job->timedout_ctca, &job->timedout_ctra);
>>  }
>>  
>> -static enum drm_task_status
>> +static enum drm_gpu_sched_stat
>>  v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>>  {
>>  	struct v3d_job *job = to_v3d_job(sched_job);
>> @@ -338,7 +338,7 @@ v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>>  	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
>>  }
>>  
>> -static enum drm_task_status
>> +static enum drm_gpu_sched_stat
>>  v3d_csd_job_timedout(struct drm_sched_job *sched_job)
>>  {
>>  	struct v3d_csd_job *job = to_csd_job(sched_job);
>> -- 
>> 2.30.0
>>
> 



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