[PATCH] drm/v3d: Fix incorrect return type to timedout_job
Christian König
christian.koenig at amd.com
Wed Feb 3 15:53:58 UTC 2021
Am 03.02.21 um 16:51 schrieb Luben Tuikov:
> On 2021-02-03 5:36 a.m., Daniel Vetter wrote:
>> On Fri, Jan 29, 2021 at 04:54:39PM +0100, Patrik Jakobsson wrote:
>>> The commit a6a1f036c74e ("drm/scheduler: Job timeout handler returns
>>> status (v3)") incorrectly uses "enum drm_task_status" for v3d and causes
>>> a build failure. "enum drm_task_status" got changed into "enum
>>> drm_gpu_sched_status" in v3 of the patch but the change for v3d got
>>> lost.
>>>
>>> Fixes: ("drm/scheduler: Job timeout handler returns status (v3)")
>>> Signed-off-by: Patrik Jakobsson <patrik.r.jakobsson at gmail.com>
>> I think I r-b'ed such a patch already, but maybe not yet merged.
> I think Christian did that patch already on Monday.
Yes, this is already inside drm-misc-next. Just needs to bubble up into
linux-next etc...
Regards,
Christian.
>
> Regards,
> Luben
>
>
>> Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
>>> ---
>>> drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------
>>> 1 file changed, 6 insertions(+), 6 deletions(-)
>>>
>>> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
>>> index ef2338a294ca..ceb33f8e4379 100644
>>> --- a/drivers/gpu/drm/v3d/v3d_sched.c
>>> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
>>> @@ -259,7 +259,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
>>> return NULL;
>>> }
>>>
>>> -static enum drm_gpu_sched_status
>>> +static enum drm_gpu_sched_stat
>>> v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>>> {
>>> enum v3d_queue q;
>>> @@ -294,7 +294,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
>>> * could fail if the GPU got in an infinite loop in the CL, but that
>>> * is pretty unlikely outside of an i-g-t testcase.
>>> */
>>> -static enum drm_task_status
>>> +static enum drm_gpu_sched_stat
>>> v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>>> u32 *timedout_ctca, u32 *timedout_ctra)
>>> {
>>> @@ -312,7 +312,7 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
>>> return v3d_gpu_reset_for_timeout(v3d, sched_job);
>>> }
>>>
>>> -static enum drm_task_status
>>> +static enum drm_gpu_sched_stat
>>> v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>>> {
>>> struct v3d_bin_job *job = to_bin_job(sched_job);
>>> @@ -321,7 +321,7 @@ v3d_bin_job_timedout(struct drm_sched_job *sched_job)
>>> &job->timedout_ctca, &job->timedout_ctra);
>>> }
>>>
>>> -static enum drm_task_status
>>> +static enum drm_gpu_sched_stat
>>> v3d_render_job_timedout(struct drm_sched_job *sched_job)
>>> {
>>> struct v3d_render_job *job = to_render_job(sched_job);
>>> @@ -330,7 +330,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
>>> &job->timedout_ctca, &job->timedout_ctra);
>>> }
>>>
>>> -static enum drm_task_status
>>> +static enum drm_gpu_sched_stat
>>> v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>>> {
>>> struct v3d_job *job = to_v3d_job(sched_job);
>>> @@ -338,7 +338,7 @@ v3d_generic_job_timedout(struct drm_sched_job *sched_job)
>>> return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
>>> }
>>>
>>> -static enum drm_task_status
>>> +static enum drm_gpu_sched_stat
>>> v3d_csd_job_timedout(struct drm_sched_job *sched_job)
>>> {
>>> struct v3d_csd_job *job = to_csd_job(sched_job);
>>> --
>>> 2.30.0
>>>
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