[PATCH 1/3] drm/vc4: Use drm_gem_cma_vmap() directly
Thomas Zimmermann
tzimmermann at suse.de
Fri Jan 8 14:08:06 UTC 2021
Validated shaders cannot be exported. There's no need for testing this in
the BO's vmap implementation. Call drm_gem_cma_vmap() directly instead.
Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de>
---
drivers/gpu/drm/vc4/vc4_bo.c | 14 +-------------
drivers/gpu/drm/vc4/vc4_drv.h | 1 -
2 files changed, 1 insertion(+), 14 deletions(-)
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index dc316cb79e00..eff12be616b0 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -386,7 +386,7 @@ static const struct drm_gem_object_funcs vc4_gem_object_funcs = {
.free = vc4_free_object,
.export = vc4_prime_export,
.get_sg_table = drm_gem_cma_get_sg_table,
- .vmap = vc4_prime_vmap,
+ .vmap = drm_gem_cma_vmap,
.vm_ops = &vc4_vm_ops,
};
@@ -785,18 +785,6 @@ int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
return drm_gem_prime_mmap(obj, vma);
}
-int vc4_prime_vmap(struct drm_gem_object *obj, struct dma_buf_map *map)
-{
- struct vc4_bo *bo = to_vc4_bo(obj);
-
- if (bo->validated_shader) {
- DRM_DEBUG("mmaping of shader BOs not allowed.\n");
- return -EINVAL;
- }
-
- return drm_gem_cma_vmap(obj, map);
-}
-
struct drm_gem_object *
vc4_prime_import_sg_table(struct drm_device *dev,
struct dma_buf_attachment *attach,
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 051ad4e31e52..61848c6f85ad 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -808,7 +808,6 @@ int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
struct dma_buf_attachment *attach,
struct sg_table *sgt);
-int vc4_prime_vmap(struct drm_gem_object *obj, struct dma_buf_map *map);
int vc4_bo_cache_init(struct drm_device *dev);
int vc4_bo_inc_usecnt(struct vc4_bo *bo);
void vc4_bo_dec_usecnt(struct vc4_bo *bo);
--
2.29.2
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